About Diablo I - Blizzard MMO Game
Diablo is an action-adventure game developed by Blizzard North and released by Blizzard Entertainment in December, 1996.
Set in the Kingdom of Khanduras (located in the Diablo series world of Sanctuary), Diablo has the player take control of a lone hero as he or she battles to rid the town of Tristram of the titular Lord of Terror and his demon minions. The game was inspired by rogue games such as Moria and was initially planned to use claymation, but due to pressure from within Blizzard the game eventually ended up in 3D instead. Many of the features seen in the later games were present in Diablo I, such as several distinct classes, a multitude of skills, randomized items and dungeons, hordes of monsters, fast paced combat and multiplayer through Battle.net.
Diablo was a best seller and following the first game's popularity an expansion pack, entitled Diablo: Hellfire, was released in 1997. The expansion pack was not developed by Blizzard but by Sierra Entertainment, This was followed by a true sequel, Diablo II, in 2000.
Rogue (Diablo I)
Affiliation Sisterhood of the Sightless Eye
Homeland Probably Kehjistan
Voice Actor Glynnis Talken Campbell
'The Rogue is one of three playable classes in Diablo I. She is skilled with the bow and belongs to the Sisterhood of the Sightless Eye, an order which is central to Act I in Diablo II. The rogue is much like the Sorcerer in that she starts out weak but has the potential to grow very strong, though she cannot quite rival the power of the Vizjerei spellcaster.
Although she is not the canonical hero in Diablo I, the Rogue did fight in the labyrinth beneath Tristram. After Diablo's defeat, she evidently returned to the Sisterhood only to be corrupted by Andariel after Diablo had passed through the Rogue Monastery. She became known as Blood Raven, and caused great havoc and torment among her sisters until she was slain by the band of heroes that would go on to defeat the three Prime Evils during the events of Diablo II.
Sorcerer (Diablo I)
Voice Actor Michael Gough
The Sorcerer is a class from Diablo I. He is a powerful spellcaster and member of one of the eastern mage clans, the Vizjerei. The Sorcerer starts out as a very weak character, but quickly grows in power once he had gained access to a few skills. Once he has assembled a few key spells (Fire Ball, Mana Shield, Lightning and Stone Curse) he becomes virtually unstoppable and can plow through enemies that the Rogue and Warrior, the other two classes of the game, would otherwise find troublesome.
The Sorcerer is not the canonical hero of Diablo I, though he did traverse the catacombs beneath Tristram. He would eventually become The Summoner and was subsequently slain by the band of heroes that defeated the three Prime Evils during the events of Diablo II.
Warrior (Diablo I)
Voice Actor Michael Haley
The Warrior is the playable character class in the original Diablo I. Though he appears to be native to Khanduras itself, it is never specified whether he was a military man, mercenary or something else entirely In Diablo I. In Diablo III however, he is stated to be the other son of King Leoric, Aidan. Opposed to the Sorcerer, the Warrior is probably the strongest character during the first few levels of play. Later on however he definitely becomes the most challenging to play, suffering greatly compared to the damage output of both the other classes.
The Warrior is the canonical hero of Diablo I. Constantly beset by Diablo's will during his journey down into the labyrinth, he finally defeats the demon. However, after having defeated Diablo, he thrusts the demon's Soulstone into his forehead, thereby becoming the Dark Wanderer and Diablo's new host. Though he appears to continue to fight the Lord of Terror's influence even after his possession, there is little he can do. His body eventually dies underneath Travincal, though it is unclear what has happened to his mind before then.
Monsters (Diablo I)
There are over 20 different kinds of monsters in Diablo I. Those in the original Diablo each come in four different subspecies specific to each breed, while those in Hellfire only come in one subspecies per breed.
Most monsters in the original game also have a unique version of their monster type, while some have more than one and a few have none. In addition to that, The Butcher, The Skeleton King and Diablo are technically speaking normal monsters, but only come un unique varieties (similar to how bosses work in Diablo II).
Spells (Diablo I)
Spells in Diablo I are shared among all classes, with the exception of a few class-specific spells. All spells cost mana and since there are heavy magic restrictions imposed on all classes except for the Sorcerer, the other classes have to rely heavily on regular melee attacks. This is in stark contrast to Diablo II and Diablo III, where all classes tend to use skills and spells constantly.
The spells available are divided by the pages on which they appear in the in-game spellbook. These can roughly be considered tiers, where Page 1 spells are the weakest and Page 4 are the strongest. Page 5 spells are exclusive to Hellfire, and Page 6 spells exist but cannot be learned.
Spells use relatively complex damage formulas in Diablo I. The complete formulas are listed on the individual skill pages. For an explanation of how the equations actually work, see Spell Calculations.
Most of the information regarding spells was taken from Jarulf's Guide.
Areas (Diablo I)
The Areas in Diablo I are all accessed from the town of Tristram. The original four are all accessible through the Horadrim Cathedral, while the two areas added in the Hellfire expansion are separately placed. Each dungeon consists of four levels with new and more difficult enemies located further down.
In the original game, there are a total of sixteen levels divided between four differently themed dungeons: the Cathedral, Catacombs, Caves and Hell. In order to reach the Catacombs, the player must first pass through the Cathedral. Spread across all these levels are a total of 16 quests (not spread evenly) and a multitude of unique monsters and bosses such as the iconic Butcher. All of these quests and bosses are optional (up until the Archbishop Lazarus quest) and in order to progress the player simply has to find the stairs to the next level.
The two levels introduced in Hellfire are the Nest (informally known as the Hive) and the Crypt. The former is of similar difficulty to the Caves, the latter to Hell. Unlike the original dungeons however, these do not feature any additional quests and only one new unique, Na-Krul, at the bottom of the Crypt. They do have a variety of new monsters though.
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