Diablo 3 Wizard Nightmare Skills
The Diablo 3 Wizard builds focus on wizard nightmare skills with potential for burst DPS and Fury generation and/or abilities that augment utility. These Normal Wizard builds are optimized to boost instant burst skills and abilities.
Skill 1 – Energy Armor – gives you the armor to live. Tried a bunch of runes. Absorption is good early prior to Blizzard because you are getting hit more and the Arcane Power return is good to get diablo 3 gold . Pinpoint Barrier (5% crit) is just more damage, and Energy Tap (can go to 140 AP with Astral Presence) is good for quicker AP return and a larger pool to lay down more Blizzards. Your AP flow is going to determine your preference here.
Skill 2 – Magic Weapon (Force Weapon) – From a 10% increase to a 15% weapon damage increase, this seems to work out with the rest of my gear as well. It may not be optimal for kiting, but I carry a high damage, slow 2-handed weapon to deal as much damage as possible in each and every shot. Magic Weapon complements it by modifying the amount the damage on the weapon, which is a lot.
Skill 3 – Teleport (Wormhole) – This is primarily to gain distance from enemies and to explore maps quicker. While leveling, a lot of the time spent is crawling through dungeons and being able to quickly zip across a chasm and back just to see if there’s a path is working out for me.
Skill 4 – Venom Hydra – This thing is a real sleeper. If it stands still, your Hydra will rack up a lot of damage. When combined with Blizzard (and freezing) or if you face a boss that remains stationary, you can add up damage fast.
Skill 5 – Energy Armor (Pinpoint Barrier) – I’ve only just recently unlocked this Skill Rune and am not really sure if 5% increase chance to critically hit is great. I was using Ice Armor before this along with Chilling Aura which made it a lot easier to kite. However, the Skill Rune Force Armor unlocks at level 54 and I will definitely be swapping over from Ice Armor to Energy Armor at that point.
Skill 6 – Mirror Image (Duplicates) – At first, I thought the Skill Rune Simulacrum was better as it gave the images 100% of my total life compared to 25%. I was mistaken simply because the images only last for 7 seconds no matter how much Life they have available to them.
Skill 7 – Familiar – Sparkflint (12% more damage) or Ancient Guardian (takes one blow for you every 6s when you are below 35%) are good runes here. If you want even more AP return, go Arcanot.
If, however, you want to go into inferno, then you’ll probably want some form of slow since the most effective way to kill champ and elite packs is kiting. Switching out Blur for something like the 30% arcane slow passive could be a step in the right direction to get to know diablo 3 witch nightmare skills. The goal is to be able to deal a lot of damage with my regular attack, complimented with quick damage with Celestial Orb. These are the seven wizard nightmare skills in diablo 3. If you’d like to know more diablo 3 guides or buy safe diablo 3 gold news,you can enter http://www.d3lover.com to have a look.